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Setting Up OPenGL on Mac

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From: Seth M.
Date: Wed 25th Mar, 12:09pm
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Hi there,

Just wondering if anyone has been able to successfully set up OpenGL (able to complete 
labs/project) on their own personal Mac. If so, could you please point me to to the right 
resources. 

Currently I am running macOS Mojave version 10.14.6

Cheers,

Seth 


 

Setting Up OPenGL on Mac

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From: ANONYMOUS
Date: Wed 25th Mar, 6:40pm
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been doing all labs fine so far.

just download Xcode OR the command line tools (which you should really already have...), and 
that's pretty much it.

should be able to run 'make' and the rest in terminal.

Setting Up OPenGL on Mac

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From: ANONYMOUS
Date: Fri 27th Mar, 12:59pm
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ANONYMOUS wrote:

> been doing all labs fine so far.
> 
> just download Xcode OR the command line tools (which you should really already have...), and 
> that's pretty much it.
> 
> should be able to run 'make' and the rest in terminal.

Nothing works out they have deprecated OpenGL from Xcode in macOS version 10.14 and later ,instead of 
OpenGL they are using metal framework in new macOS versions that's the reason you don't see any .glsl 
extensions when you want to create a new file in your project I am also facing same issue with Mac OS and 
tried installing virtual machine but that also didn't worked.

Setting Up OPenGL on Mac

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From: ANONYMOUS
Date: Sat 28th Mar, 10:35am
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> Nothing works out they have deprecated OpenGL from Xcode in macOS version 10.14 and later ,instead of 
> OpenGL they are using metal framework in new macOS versions that's the reason you don't see any .glsl 
> extensions when you want to create a new file in your project I am also facing same issue with Mac OS and 
> tried installing virtual machine but that also didn't worked.

have you tried running 
> make example1
(for MAC_VERSION Chapter2 code)? What does your terminal output?

Or are you having trouble creating a .glsl file? if so, try
> touch filename.glsl
> open filename.glsl
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