Faculty of Engineering and Mathematical Sciences 
Not logged in (login)

help3003


This forum is provided to promote discussion amongst students enrolled in Graphics and Animation (CITS3003).
 
Options:
RSS cloud
Jump to:

There are 13 articles from this person

13 of 306 articles shown, currently no other people reading this forum.

UWA week 24 - 1st semester, 1st exam week

photo Used of papers allowed for finals? (both)
Mon 8th Jun, 5:01pm, ANONYMOUS
Hi, Would we be allowed to have a number of plain papers to do our workings on?

UWA week 23 - 1st semester, study break

photo Re: per-vertex shading (all 4)
Sat 6th Jun, 11:10pm, ANONYMOUS  O.P.
So in other words, we can say the fragment shader is responsible for computing each color of the pixel both in gourand and phong shading?
photo per-vertex shading (all 4)
Fri 5th Jun, 2:27am, ANONYMOUS
Which shader compute the colour of each pixel?
photo Interpolation of colors (both)
Mon 1st Jun, 3:25pm, ANONYMOUS
Is the interpolation of colours done in the rasterizer or the fragment shader. Am quite confused.

UWA week 18 - 1st semester, week 8

photo Re: Ambient (all 3)
Fri 1st May, 3:24pm, ANONYMOUS  O.P.
Can I ask which one should I follow and why is it so.
photo Ambient (all 3)
Fri 1st May, 3:21pm, ANONYMOUS
Hi, I understand that ambient should not be affected by the distance term but in the project for question F&G when I put ambient/distance(Not globalambient), it gives me a result that is similar to the ones shown in the video as compared to when I just...

UWA week 14 - 1st semester, week 6

photo Color in pipeline (both)
Mon 30th Mar, 5:35pm, ANONYMOUS
Is color applied to the object during rasterization or fragment processing?

UWA week 13 - 1st semester, week 5

photo Error in rotating about Y axis matrice in lab4 (both)
Thu 26th Mar, 4:58pm, ANONYMOUS
For question 6 of the solutions, it states that the Y multiplier is: mat3( vec3(cos(angle), 0.0, -sin(angle)), vec3(0.0, 1.0, 0.0), vec3(-sin(angle),...
photo Makefile for Lab4 (all 3)
Thu 26th Mar, 3:43pm, ANONYMOUS
Hi, Is the makefile needed for lab 4(from lab 3 solutions), the same as the default one from the labs-examples folder? Because my output display screen is usually a blank or black screen when I do questions like 3 and 4 from lab4.
photo Event Mode vs Request Mode (all 3)
Mon 23rd Mar, 11:12pm, ANONYMOUS
Hi, I get that for the request mode, the program has to wait for the user to trigger the device. However, for event mode, it seems like it is waiting for inputs from the event queue? So therefore, are event mode and request mode similar?
photo Callback function (both)
Mon 23rd Mar, 11:00pm, ANONYMOUS
Why do we need callback function in opengl/GLUT?

UWA week 12 - 1st semester, week 4

photo Why are vectors considered as columns in matrices? (both)
Thu 19th Mar, 9:40pm, ANONYMOUS
Why are vectors considered as columns in matrices?

UWA week 11 - 1st semester, week 3

photo Second argument in the call to glVertexAttribPointer (both)
Mon 9th Mar, 4:40pm, ANONYMOUS
Hi, In lab2, when the 2nd argument of glVertexAttribPointer is 2, the system showed me 2 triangles at a weird angle. However, when the 2nd argument of glVertexAttribPointer is 3, the system showed me a square. Can I ask what is going on?
This Page


Program written by: [email protected]
Feedback welcome
Last modified:  3:57pm Aug 06 2020