ANONYMOUS wrote:
> Also are we allowed to use the fact that one of the agents is a random agent in our decision making?
>
> Not necessarily looking at the code in it, but just the fact that the actions of it are random, and so we can't use its actions to determine whether it is a resistance or a spy, but for the other agents we can
Your agent will be tested (as in the tournament code) against various combinations of agents. It is not valid to assume that any particular agent (or any agent at all) will play randomly.
Furthermore, if you were to do so, this would simply mean that you are optimizing your play against the random agent, and a better agent can be expected to play at least that well, as the better agent could always *choose* to play randomly.
I encourage you to swap out what agents are in the tournament to assess the performance of your agent(s) against different combinations. Remember that it will only use whatever agents you have put in the agents directory. As you develop better agents, you can put them into rotation and see if you are able to develop one that consistently outperforms them.